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Call of Duty – World at War
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Call of Duty – World at War Video Preview
Game Descriptions:
The critically-acclaimed, blockbuster Call of Duty series is known for its cinematic intensity and epic battlefield moments. The Glu mobile version of Call of Duty: World at War, which Glu will develop and publish, will be scheduled for deployment to consumers on major wireless carriers around the world. Lead your squad to victory in a life-or-death struggle that could change history when 2007’s #1 first-person shooter series returns to its WWII roots. Battle Japanese and German forces on the go in an all-new squad-based mission including raids, espionage and combat ops; full of realistic military adventure, high drama and cinematic action! Survive the climactic battles of WWII that led to the demise of the Axis powers on the European and Pacific fronts. Demolish enemy buildings, call in air strikes and utilize deadly new weapons like flamethrowers as you fight your way through like never before.
Reviews:
Call of Duty: World at War is a top-down shooter where you control a single soldier, running between cover points while shooting up some bad guys. The interface is casual-focused as well, enabling you to play with either one or two hands. Using both makes it possible to move and shoot at the same time but, because of the constant use of cover, you can finish the game with just the one mitt.
You automatically aim-in on enemies, so the key to success is more about managing how long you stay out of cover rather than sniper-like accuracy. Your soldier can’t take that much battering, but your health regenerates while you’re safe.
[ad#mobile]You’ll generally have a few squad members around you, too. Although not particularly smart, they’ll help you take out a few enemies.
As is the rule with squad-based war games, though, it’s mostly up to you. You’re equipped with a rifle as standard, along with three grenades that you’ll need to be under cover to use properly. Hitting the ‘#’ key brings up an aiming reticule that you can move around the screen. Press the key again and your soldier will throw a grenade to that point.
They’re effective because enemies don’t have the wits about them to chuck grenades back. But the same is true of your troops and you’ll often be watching helplessly as one of them is blown to puree, probably prodding it with their rifle seconds before, assuming it to be some sort of fossilised pineapple.
There are nine missions, some of which also see you wielding a flamethrower in order to toast some trees (and enemy soldiers along the way, naturally). The missions are largely of a vanilla variety, seeing you ambling along a linear path populated with sand bag cover points and accompanying enemies.
A few spice things up slightly, charging you with blowing up buildings and aeroplanes using explosive charges. This may be slightly less dynamic than it sounds, mind, as it consists of making your way to a checkpoint and pressing ’5′ to set a charge. The rest sorts itself out.
The interface and missions aren’t the elements that show up the engine’s age the most, though – the visuals are in fact the blandest part of the game. Warfare may be bleak, but the repeated simple textures and barren environments of Call of duty: World at War add rust to the gameplay’s nuts and bolts, which by comparison are ageing slightly better.
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